Beyond the Screen
3D modeling, physical design, and visual storytelling.
Not everything I design lives on a screen. Outside of UX and product design, I explore 3D modeling, apparel, embroidery, and photography, finding new ways to turn ideas into something tangible.
- Focus
- Visual Design, 3D Modeling, Physical Design, Photography
- Project Type
- Independent Creative Exploration
- Tools
- Blender, Adobe Illustrator, Adobe Photoshop, Nikon D600
- Techniques
- 3D Texturing, Embroidery, Sublimation Printing, Vinyl Graphics
Recreating a boonie hat in Blender
I challenged myself to recreate a military-inspired boonie hat in Blender, working through its shape, brim, crown, webbing, and material details.
I explored different textures, lighting, and color variations to make the digital model feel like a tangible product.
My military boots, reimagined
I transformed a pair of military boots with embroidered roses inspired by Tupac's The Rose That Grew from Concrete.
For me, the piece represents resilience, growth, and the ability to create something meaningful from where you've been. It's a personal example of how my military experience continues to influence my creative work.
Photographed with a Nikon D600.
Exploring identity through apparel
I also explored how graphic design and brand identity translate onto physical products, combining visual concepts with apparel, embroidery, and print techniques.
These experiments allowed me to think beyond a flat composition and consider how a design looks, feels, and communicates when worn.
Front and back of a jacket designed as an homage to my military Ordnance background.
Different mediums. Same curiosity.
Whether I'm designing a digital experience or creating something physical, I'm drawn to the process of exploring ideas, working through details, and making something tangible.
These projects give me room to experiment with materials, techniques, and visual storytelling, and to bring that curiosity back into my work as a designer.